22 APR 2014 by ideonexus

 WHERETO Mnemonic for Lessons

Learning Activities: What learning experiences and instruction will enable students to achieve the desired results? How will the design W = Help the students know Where the unit is going and What is expected? Help the teacher know Where the students are coming from (prior knowledge, interests)? H = Hook all students and Hold their interest? E = Equip students, help them Experience the key ideas and Explore the issues? R = Provide opportunities to Rethink and Revise their understandings...
Folksonomies: education teaching
Folksonomies: education teaching
  1  notes

Acronym for key elements to hit in any teaching activity.

22 APR 2014 by ideonexus

 UbD Three-Stage Template

To help educators start with the goal, rather than the learning activity, UbD employs a three-stage template. • Stage 1—Identify desired results: In the first stage, you consider your big ideas and learning goals and prioritize them. • Stage 2—Determine acceptable evidence: In the next stage, you “think like an assessor” (p. 18) to select the means for collecting and validating evidence students grasped your learning goals. • Stage 3—Plan learning experiences and instructio...
Folksonomies: education teaching
Folksonomies: education teaching
  1  notes

The basic methodology to backwards design in teaching.